'The politics of Bitcoin, Software as Right-Wing Extremism', David Golumbia
Notes on ‘The Politics of Bitcoin, Software as Right-wing Extremism’, David Golumbia
- Use of Golumbia’s book, ’to show how much of the economic and political thought on which bitcoin is based emerges directly from ideas that travel the gamut from the sometimes-extreme Chicago School economics of Milton Friedman to the explicit extremism of Federal Reserve conspiracy theorists.’
- Key to note that Golumbia argues that many who subscribe to bitcoin do not inherently share these right-wing ideologies BUT rely on concepts that emerge from the far-right.
- 1st Bitcoin is based on a relatively new form of CRYPTOGRAPHIC software technology (‘blockchain’)
- 2nd Bitcoin (throughout 2013) skyrocketed in its value relative to official world currencies like the U.S dollar
- End of 2012 you could buy a bitcoin for $13 US dollars - by May 2013 one bitcoin was valued at $100 (800% gain held in five months)
- People began “mining” bitcoins from 2009
- Understanding how Bitcoin comes to embody extremist ideas…… have to situate it within two broader analytical frameworks
- A phenomenon which scholars call cyber libertarianism (cyber libertarianism is sometimes summarised as the principle that "governments should not regulate the internet.)
- Cyber libertarianism was articulated with particular force in the 1996 Declaration of the Independence of Cyberspace, written by a libertarian activist, John Perry Barlow - Barlow was the founder of EFF (Electronic Frontier Foundation, https://www.eff.org) which seeks to defend digital privacy and free speech online. Barlow was part of the Democratic and Republican parties and was an innovator for digital labour and adopted the idea that circulation creates greater freedom through digital technology.
sidenote: I found an interview EFF did with Evan Greer particularly interesting due to its discussion of using the internet as a primary 'mobiliser' https://www.eff.org/speaking-freely/evan-greer
Reference note: Lev Manovich The Language of New Media + Wendy Hui Kyong Chun On "Sourcery", or code as fetish (https://repository.library.brown.edu/studio/item/bdr:405433/PDF/)
10/02/20
I am interested in exploring this notion of the internet becoming 'naturally', therefore inherently more democratic, which has created a type of 'financial revolution' in many senses concerning the Bitcoin industry in particular. After speaking to my tutor about these initial ideas, it became clear that this topic is so broad and topical, which means I have several different approaches I can take, however, I need to be wary of becoming an 'information messenger' if you like, rather than engaging in a new approach (instead of digesting and throwing up information off the internet). I find myself when thinking through this new project, reflecting on the great impact Zach Blas had on my understanding of the phrase 'cyber libertarianism' (referenced here from David Golumbia's text, 'The Politics of Bitcoin'). I now can relate my interests to Blas' 'neo-liberalist' approach to art-making to my fascination with the 'crypto-revolution' which was planted after my research into Ayn Rand (linked to Zach Blas) who puts forward the technique of sustaining tech infrastructures (aka technological progress with free-market economics); Rand's publication The Unknown Ideal is key to the development of the Silicon Valley. During the discussion, Blas reflects on his interest in the theorist Ayn Rand, describing his interest in general political alternatives, 'Queer Technologies' being one which breaks down former technology which was given a gender-based platform. Thus, the artist marks the important separation between 'contra-internet' users and 'technophobic', 'contra' users are purely interested in shifting the possibilities of what can be achieved to build technological programmes, shifting primarily from the internet. It is important to note the development of technologies related with the free-market, which in terms of the economic side of capitalist realism, reflects the recent interest in Bitcoin due to the networks place outside of the commerce.
Furthermore, I would like to explore the politics of sustaining tech infrastructure, like Bitcoin and how such free-market approaches can turn formal software into extremism online. I am keen to carry on analysing David Golumbia's book concerning such topics and begin to look at Nathaniel Popper's Digital Gold, The untold story of Bitcoin to get a wider view of this new social movement, in many respects. During this process, I am interested in using my creative practice to experiment with a mixture of highly critical reflections through several different outputs. In many ways, Bitcoin currency has created a social movement on par with the development of the internet.
Sidenote: I have just begun reading through Nathaniel Popper's Digital Gold and it is clear from the introduction the major difference between David Golumbia's approach to the industry and Popper's is Popper's literary perspective but also his belief in Bitcoin has the ability to stop governments having the financial power to pay for wars and giving individuals control over their own money. Popper takes on a less informative approach and rather gives an insight into contemporary Bitcoin dealers.
'Digital Gold, the untold story of Bitcoin', Nathaniel Popper (17/02)
Notes on Digital Gold, The Untold Story of Bitcoin, Nathaniel Popper
Introduction/ Chapter 2
- Figurehead Erik Voorhees placed money into the payment network and digital currency - Bitcoin, Voorhees is being investigated by the Exchange Commission for selling stock in his startups for Bitcoins (tokenizing technique). Businessmen in lake Tahoe (straddles the border of Nevada and California) were helping to bring in new money into existence.
- Popper puts across the idea that figures like Hal Finney work on different ways to experiment with money in order to empower individuals 'against traditional sources of authority', money is in any market economy, so if programmers are able to create a new currency which reflects the intentions of the future this is seen as 'progressive'.
Popper includes the manifesto of 'Cypherpunk', Eric Hughes, "When my identity is revealed by the underlying mechanism of the transaction, I have no privacy. I cannot here selectively reveal myself; I must always reveal myself, privacy in an open society requires anonymous transaction systems." The group of Cypherpunks reflected the ambition to empower individuals through a more private type of currency. I researched further into Eric Hughes as I found his Cypherpunk Manifesto reflective of 'crypto' reasoning. The programmer founded the 'anonymous Remailer' which allowed message transaction without revealing your identity; in the manifesto, Hughes explains the importance of collectively using code to create private programmes. Hughes wrote the manifesto in 1993 which included the group's trust in anonymous mailing systems (https://www.activism.net/cypherpunk/manifesto.html). There are several different types of remailers that were categorised in the 'anonymous remailer', one being the 'Pseudonymous remailers' meaning they take away the e-mail address of the sender and sends the message to the intended recipient whilst a 'Cypherpunk remailer' sends the message to the recipient, the message can be encrypted meaning you can not answer a message sent via a Cypherpunk remailer.
The reason I am interested in Eric Hughes Cypherpunks is his policy of privacy online and the methods he states in his manifesto against open-source fears for the future of our privacy online; Hughes goes into detail about how you can change your relationship with digital platforms through using code to programme, like his innovation of anonymous remailer which engages with reprogramming social in-built services. Although my research is broadening out, I think investigating groups like Cypherpunks who question digital space is key to my understanding of Bitcoin and contemporary cryptosystems. Eric Hughes wrote.....
Cypherpunks don’t care if you don’t like the software they write.
Cypherpunks know that software can’t be destroyed.
Cypherpunks know that a widely dispersed system can’t be shut down.
Cypherpunks will make the networks safe for privacy.
Whilst researching Eric Hughes I came across Cypherpunks: Freedom and the future of the internet by Julian Assange which I am interested in researching further, due to Assange's involvement in Wikileaks but also to understand further the importance of groups like Cypherpunks who wish to centralise our online identity.
Cryptocurrency - Yale insights (William Goetzmann: Is Cryptocurrency Really a New Idea) https://insights.som.yale.edu/insights/is-cryptocurrency-really-new-idea
- Goetzmann discusses the need for 'storing value' in financial terms
- Explains how cryptocurrency is still a start-up stage and has not yet reached an independent stage
- What would Bitcoin need to be a credible currency....... store of value, unit of account, method of transferring value - due to the fluctuating nature of Bitcoin the currency is difficult to keep stable (volatile).
- Cases with cryptocurrency exchanges where people are simply hacked, therefore lose their Bitcoins - another example of risks are if you lose your Bitcoin account code/key
- Some ancient money resembles cryptocurrency - an accounting transaction where your profile is the 'physical' space the bitcoin takes up (this is reflective of ancient systems where all money was through a system of accounts - no physical transfer).
Online art market and cryptocurrencies:
Once I watched William Goetzmann's discussion on Cryptocurrency, I wanted to research further into the art markets relationship with the general attempt to rebuild a digital currency, I am aware that Singapore is engaging with using tokenisation in art auction houses. I came across the artist Hito Steyerl's article from e-flux journal entitled, 'If you Don't Have Bread, Eat Art!: Contemporary Art and Derivative Fascisms', which explores the extent to which art is a currency.
'If you Don't Have Bread, Eat Art!': Contemporary Art and Derivative Fascisms, Hito Steyerl (e-flux journal #74)
I have previously read Steyerl's essays (included in e-flux journal) 'In Defense of the Poor Image' and 'The Wretched of the Screen' which explores collective political projects which the artist defined as 'Poor images are the contemporary Wretched of the Screen, the debris of audiovisual production, the trash that washes up on the digital economies' shores.' The reason why I think Steyerl's essay on the 'Poor Image' is so relevant to my project on blockchains and tokenisation is how we value quality (measured in pixels) of an image circulated online in comparison to a blurry image which directly relates to our digital decision-making online. Traditional sources of authority (referenced by Nathaniel Popper) define currency, therefore there is a wide gap for extremism online as the internet is largely not regulated, the gap leaves experimentation which introduces blockchains and encryptions. Steyerl explores alternative currency in Contemporary Art and Derivative Fascisms, 'Rather than money issued by a nation or administrated by central banks, art is a networked, decentralized, widespread system of value'.
'As with cryptocurrencies, there is no central institution to guarantee value; instead, there is a jumble of sponsors, censors.' Whilst reflecting on this statement by Steyerl, it reiterated to me what Bettina Warburg described as the importance of blockchains when discussing current-day digital currencies. Similarly to Wikipedia, blockchains are constantly checking each other, therefore no third party needs to be involved; Warburg discussing the use of Wikipedia also relates to the book Cypherpunks, Julian Assange (2012), (I previously mentioned the impact of Eric Hughes group manifesto, Cypherpunks in terms of our understanding of encryption) who is the founder of Wikileaks and has recently been under scrutiny. Steyerl's essay discusses the independent currency of the art market which includes art insurance sources like the one presented below, which explores art trade marketing online, similarly to David Golumbia's argument Steyerl is sceptical of Bitcoin due to its nature of quickly surging in value. David Golumbia presents both sides of the argument in terms of Bitcoin being a centralised and possibly right-wing software to Bitcoin 'supporters' as cyberlibertarian whom in 2013 when there was a significant surge in Bitcoin value showed evidence of the importance of Bitcoin. Yet, Golumbia similarly to Steyerl is skeptical of the future of cryptocurrencies, 'while the surge certainly did indicate something, it was remarkable to read celebrations of the surge as if it demonstrated Bitcoin's feasibility as what it is advertised to be, a new form of money or currency' (pg. 58 The Politics of Bitcoin), Steyerl explores this idea through Bitcoin's use of 'digital scarcity', meaning value is added to digital goods when the good is correctly controlled. Moreover, the use of the phrase 'feasibility as what it is advertised to be' shows a gap between marketing and the liability of this. Steyerl explains, 'Further down the food chain, media art, like Bitcoin, tries to manage the contradictions of digital scarcity by limiting the illimitable. But for all its pretence to technological infallibility, Bitcoin is potentially just as dependent on group power as art-market values are dependent on consent, collusion, and coincidence.' (ref. 8) Steyerl's essay explores blockchains with the currency of the online art market which also engages in Golumbia's skepticism with cyberlibertarianism that depends on a surprising extent on far-right political thought. Due to the fact that Bitcoin is distributed not localised, like government banks, Golumbia explains how such a structure could move to right-wing ideologies.
'Its reputational economy is randomly quantified, ranked by bullshit algorithms that convert artists and academics into ranked positions, but it also includes more traditionally clannish social hierarchies.' (ref. 9)
"The online art market has continued to grow strongly (up 24 percent to $3.27 billion) despite the global art market sowing in 2015," states the foreword of this art insurers report.
Project proposal (13/02)
Project Title: Tokenisation and digital currency
Image credits:
a. ‘Abyss film’, James Richards and Leslie Thorntons
b. Woody and Steina Vasulka
c. Zach Blas, ‘Contra internet; jubilee 2033’
Project Review (approx. 150 words)
My project realisation is formally concerned with using research and online data to create an interactive piece of digital work. Studying on the Graphic Communication course has been beneficial in my interest in exploring a variety of mediums and techniques whilst being introduced to designers. I found the interactive project pushed me to be bolder and more confident with my concepts. I am interested in directing my project in an interactive manner in response to the Interact project which included a collaborative side to the project, thus I enjoyed the Guilty Pleasure project where I created a virtual environment in response to another student's guilty pleasure.
Project Concept & Description (approx. 250 words)
The concept of my project is based on my interest in the digital realm and the new age of ‘post-internet’ art, specifically the ‘crypto-revolution’ that has been established online through a system of ‘tokenization’. Thus, companies such as Nike are using tokenization along with the contemporary art market to benefit from this new type of ‘cryptocurrency’. The aim of my project is to explore the creative methods I can undertake to materialise ‘digital’ commerce, specifically Bitcoin which takes up only digital space; Yuk Hui’s, ‘On the Existence of Digital Objects’ has been greatly influential in developing my concept in terms of giving ‘material’ space to digital forms. Similarly, the artist Zach Blas’s project ‘contra internet’ which explores how free-market approaches can turn into extremism online, which people argue Bitcoin is following a right-wing approach. I am interested in exploring the culture of tokenization in relation to digital objects and the more ‘democratic’ practice of finance. Due to the virtual nature of my concept, I intend to develop my code skills in a creative manner in order to explore the digital currency online. Due to the nature of my interests, I intend the form to take up virtual space whether that results in a game-like experience or I create a new culture in response to the currency of tokenization. I think technical resources will be realised once I have a clearer idea of my intended form and audience, however, resources like the library and online archives will help support my project.
Project Evaluation
I intend to use the contextual review section of workflow in order to constantly evaluate the progression of my project daily; furthermore, as I intend for my final outcome to be interactive online I think peer-assessment would support my project greatly. Similarly, as I intend for my work to be virtual it is important I get peer feedback as my project progresses in order to create the most successful outcome that reflects my initial concept.
Proposed Research Resources and Bibliography
- ‘The Key Concepts’, Debra Benita Shaw
- ‘Mapping Cyberspace’, Martin Dodge and Rob Kitchin
- ‘The Politics of Bitcoin; Software as Right-wing Extremism’, David Golumbia
- ‘Digital Gold, The Untold Story of Bitcoin’, Nathaniel Popper
- ‘The Question Concerning Technology in China’, Yuk Hui
- ‘On the Existence of Digital Objects’, Yuk Hui
- ‘A Cyborg Manifesto’, Donna J. Haraway
- ‘The Missing Crypto Queen; exploring Dr Ruja Ignatova’, Jamie Bartlett
- ‘The Language of New Media’, Lev Manovich
- ‘Sorcery, or code as fetish’, Wendy Hui Kyong Chun
- ‘Manifesto Contrasexual, Paul Preciado
Essays:
12. ‘Clinical Cosmology: Tishan Hsu’, Hera Chan
13. ‘Contra-Internet, e-flux’, Zach Blas
Videos:
14. ‘HyperNormalisation’, Adam Curtis
Project Action Plan and Timetable:
**First draft feedback:
I think with my first project draft it is too broad in terms of my ideas and I don't think I make direct references enough to my research resources; I additionally think my project review could be a lot stronger through relating to more projects undertaken during part 2 and being more evaluative of the skills I have gained through the course.
Tutor feedback (first draft): 17/02
Project concept: Generally good and includes contextual referring of both subject and of art and design practice, how might I incorporate primary research as the subject is quite complex (possibly use people around me to begin to research how age differs this). Outlined dangers of digital currencies, so what is the aim of the project? Challenge/educate or promote.
Evaluation: Repetitive, no mention of tutor feedback or crit?
Bibliography: sources need to be formatted in Harvard style + group sources by type (add TED talks related to the theme, already started researching but haven't included in Bib.).
Response - I will begin responding to this feedback and add additional references to my bibliography that I have researched more recently.
Going through the process of creating a project proposal has been greatly beneficial to gagging a deeper understanding of my subject matter and what I intend to realise throughout the project process; similarly grouping all my research and evaluating how I will effectively critic my work has been helpful. Similarly, completing a week by week progress form is a plan I intend to carry out weekly in order to continuous achieve an outcome per week. I will need to present the project timetable in my outcome on Monday to show my first completed section of my project; completing the timetable has made me aware that designing a currency for Bitcoin and creating a virtual cryptocurrency environment using Sketchup would be a good place to start in response to my research.
Podcast: Missing Crypto Queen (BBC radio) 11/02/20
Notes on the podcast The Missing Crypto Queen exploring Dr Ruja Ignatova
https://www.bbc.co.uk/programmes/p07nkd84/episodes/downloads
Episode 1:
- Ruja disappeared in 2017, the brother was charged with fraud in connection with OneCoin in America, Ruja in 2019 was declared a fraud.
- OneCoin was built on shares, promising a financial revolution with millions of followers, titled herself the 'crypto queen'.
- Barlett explores how technology changes our personality and our reactions to situations. Bitcoin 'peer to peer system', during the financial crisis (cryptocurrency) was established in 2008, described as the 'future of money'. By 2014, the price of one bitcoin was worth $1,000, driven by the growing success of Bitcoin, other cryptocurrencies began to appear.
- OneCoin established by Ruja Ignatova was a stem from Bitcoin, targeted the 'mass' market, Ignatova described the banking system as 'rotten' due to the government's ability to take advantage. 'Banks have a monopoly, I do not believe that they treat them right'.
- One person featured on the podcast talked about how Ignatova set up online people to discuss the benefits of OneCoin, using family orientated words, using credentials of Ignatova including being a panellist at the Economist.
The reason why I think this fraud case of cryptocurrency is so relevant to this project is the fact that this is a major reason why people find it difficult to support an online programming system with your money. Nathaniel Popper's Digital Gold takes on the viewpoint of individuals who began supporting Bitcoin in 2008, mainly intellectuals or tech investors that were willing to gamble on the success of the newly found cryptocurrency. The shocking thing of Ruja Ignatova's case is the 'socialist' approach the entrepreneur had to OneCoin in terms of her approach to speeches and advertisement, which was greatly based around the idea that once you joined her currency you were part of a 'family'. Tech commerce is such a complex area that relies heavily on the image, which Ignatova presented to appeal to investors, therefore, new crypto businesses rely heavily on a well-built system in order for the community to grow. After reading Yuk Hui's On the Existence of Digital Objects introduction, in particular, the section titled Natural Objects: Between Substance and Subject, Hui discusses the meaning behind 'natural objects'. Yuk Hui wrote, 'A natural object here refers to the category and perspective in which every object, whether natural or fabricated, is analysed in the same natural manner.' Hui explains physical beings as "this" which holds 'both matter and form'; in terms of cryptocurrency, the subject is defined by its substance. Hui includes in this chapter his support for Hume to Husserl argument, which explains how technical and digital objects are not comprehended in the 'phenomenological' (Husserl founded this movement in the end of the 18th century which focuses on the phenomenon, conscious experience) tradition; which I think is an interesting argument for the complex narrative of digital objects and online space.
Furthermore, Aristotle (referenced by Hui) used the word eidos instead of morphe for form, eidos refers to an artificial object whilst morphe is concerned with form and matter. The manner in which Yuk Hui explores the notion of the digital object has questioned my perspective on digital form and material, including time-based media that lives purely online.
24/02-01/03 Project progress - Week 1 outcomes
Plan commencing 24th Feb.-30th Feb. to support the project, next Monday (3rd March) I will need to present the first-week outcome of my project, which I intend to be a virtual environment of a Bitcoin community, along with a designed currency which I possibly will get a vinyl cut done if this is possible in the time frame. Furthermore, I need to stop spending time on my initial research and begin creating physical work, similarly, I think collecting some primary research will be profitable to my project; I have a contact who regularly mines Bitcoins, whom will be an interesting part of my project. I intend to create a virtual crypto environment as my first outcome for my Tokenisation project.
Furthermore, I need to keep weekly plans as these will be handed in at the end of the project and the evaluation will also be completed beside this as a useful way of documenting my process. Following on from my tutorial, it is important that I see each week plan as smaller outcomes to support my portfolio, whereby I do not aim for a final outcome and instead see each exploration as part of the project.
Week 1 outcomes
References
A. Rose Finn-Kelcey
B. Matt Mullican
C. Alighiero Boetti
https://www.moma.org/calendar/exhibitions/1221
D. 'On the Existence of Digital Objects', Yuk Hui
The first week of exploration did not follow my initial aim in terms of creating a factual manual, however, I experimented with how I could create a simulation in response to Yuk Hui's book 'On the Existence of Digital objects' which analyses the digital and metaphysical object; I directed my first week designing a 'Bitcoin community' to generate a system behind virtual currency like Bitcoin. In response to directing my commune group to play monopoly and visit several money exchanges in London, I began creating IPEVO scans of several different currencies to examine their material quality, Bitcoin is largely similar to a board game. Thus, I researched the work of Italian artist Alighiero Boetti, in particular, his project Game Plan which explores dualities, multiplicity and imaging distant places through mapping and categorising; I find his embroideries which he created during this period particularly engaging in relation to exploring mapping and thinking through cryptocurrencies which are made up of mapped networks. In light of this, I began creating simulations, entitled 'Digital tapestries' using SketchUp to draw on sewing and handmade craft in relation to blockchains.
EDITS:
Week 2 outcome (02/03-08/03)
In response to the IPEVO images, I created last week, I aimed to create a virtual space that explored digital materiality in light of Bitcoin filling digital 'abstract' space; I began collecting the research along with the day I directed during Commune where I got my group to play a game of Monopoly which explores currency and exchange. Thus, I began researching tapestries, specifically Gee's Bend Quilts (which are referenced in my research page), similarly to cryptocurrencies, these quits explore the material quality and have similar features to a board game. Similarly, Alighiero Boetti's embroideries appear almost like blockchains or QR patterns, each quilt follows a pattern; collecting these initial research points, I began with the title 'Digital Tapestries' as my second outcome for my project, which stood as a realization for my experimentation of digital objects and how they can take up physical space away from mere code.
Similarly to a board game or a processor, I used the program Sketchup to create a virtual board game including 3D models I created from the board game monopoly. Equivalent to physical tapestries, I used a virtual space to digitally knit my Bitcoin environment together, attempting to give Bitcoin physical 'virtual' space where a viewer could interact with the board game. Similarly to how a majority of systems and digital networks are built of natural objects and shapes, I found going through this process of realizing space for an abstract idea like cryptocurrencies a beneficial experiment for my project. I am keen to go over my outcome this week as I am aware I could add things to the game in order to reflect more of the original monopoly game.
Evaluation in response to progress tutorial:
In response to my progress tutorial this week, I am keen to build on merging my theoretical, technical and practical process further for my second outcome, I will realize this through several different ways, one being annotating and showing the process of creating a virtual board game more clearly, as my sketchbook and workflow pages are too dense to follow my method. Thus, reflecting on my tutorial, I have not made the connection between tapestries and hand-made processes like embroidery in relation to my exploration of digital objects (Bitcoin) clear enough; this could be supported by analyzing research further and binding together my visit to the Gee Bend's Quilts at the Turner Contemporary with my decision to use the program Sketchup to create a virtual board game. Thus, through my discussion with my tutor, it is clear I need to put the 'digital tapestry' in context with a specific environment, as this will help communicate the aim of the work and further the intended discussion with my audience; this will further communicate the problem solving I underwent to create the virtual narrative. Thus, the nature of virtual artwork demands further explanation due to the purpose of virtual platforms and the material outcome of the realization; I have previously experienced the work of Ed Atkins, Lawrence Lek, and Jon Rafman who explore ways of presenting digital and audio work which responses largely to integrating context in virtual artwork. I scanned a book about Jon Rafman's previous show at the library, along with several other books exploring digital objects, which I will use this week to support my ongoing investigation into digital objects and cryptocurrencies.
Furthermore, this week I aim to add to my digital tapestries and cooperate the monopoly aspects into the virtual artwork further, along with realizing the third outcome in response to the virtual game I built last week. Thus, the IPEVO images I created through the scanning programme was an interesting way of engaging both practical and theoretical skills into my practice, I intend to further this method when realizing my next outcome.
Progress tutorial (09/03)
- In terms of the second outcome, would it be advised to push this idea further
- Aware process is not communicated easily, is there a better way of approaching this? (would creating a website also be a good idea to show the inform side of the project)
- The best way of linking research and conceptual idea to books I’ve been studying.
- Next outcome could be creating a vinyl which is pasted (like BB project) or creating a virtual ATM
- Add to monopoly virtual game (rules, design elements, research and knowledge)
- Respond to Bitcoin currency original design (bland? respond to this)
- Put the proposal on a separate tab for WF (don’t need a draft and final just final)
- British museum money gallery
- more analytical writing for research
- put Zach Blas in research and other references in the research section otherwise it's confusing
- Why embroidery and why Boetti (use analysis to explore this)
- Reorganize in order to be less dense
- what am I contributing to this conversation (reflect this thorough analysis)
- Will be easier to communicate an idea if areas are reshuffled
- Think about showing process to sketchbook otherwise, it's not communicated as to why these experiments are taking place (showing how IPEVO works for example)
- More analysis of artists in the research page of WF
- Sketchbook is too dense at times and hard to follow the process, support this by showing snipers of process.
- Push outcome 2 along further by relating closer to Monopoly
Tutorial feedback on studio practice:
Monopoly project needs a clearer relationship between the original game and your own, think about all design elements of the game from the counters - what do they look like and why?
Sketchbook is difficult to understand from an examination point of view and needs reorganising - use screen grabs from IPEVO for example + additional annotation is needed.
Future, try to adopt a more methodical sequence in your sketchbook to help support process.
Tutorial feedback on Contextual practice and workflow:
CP page needs some reorganisation as it is difficult to decipher own thinking.
Place PPP on a separate tab
Research needs commentary
Priorities for improvement before assessment:
1. Finish monopoly project
2. Reorganize workflow pages and try to give a clearer sequential process in your sketchbook.
Project weekly plan commencing 09/03-15/03
Discussion of project progress (14/03)
Reflecting on my recent progress tutorial, I responded to my tutor's comments and renegotiated the Bitcoin community I formed in response to the IPEVO images I created from investigating into tokenization and cryptocurrencies; through the discussion, I was made aware of the fact I had moved quite significantly away from the formula of boardgames. Thus, I intended to establish a virtual board game that played with the idea of tokenization in the form of Bitcoin, which takes on this method of value and exchange, however, due to the nature of Sketchup (virtual 3D modelling program), I found it challenging to communicate the connections between research I carried out into tapestries and the significance of creating these 'digital tapestries' that followed suit with the act of playing board games. I integrated the 3D models I created from scanning the monopoly pieces and marked a type of code into the virtual game through imputing QR and binary codes. Reflecting on this further, I began looking at a previous show of Jon Rafman at the Zabludowicz gallery whom I have previously seen studies the audience's experience with virtual artwork thoroughly, in order to have a heightened experience; through this, it was made apparent that I needed to begin to put my virtual boardgame into context, to further my outcome. This relates to all projects and processes I have previously undertaken, where due to the nature of my work, it becomes harder for the viewer to respond and build a relationship with what they are experiencing.
**Jon Rafman, Zabludowicz Gallery (2015) https://www.zabludowiczcollection.com/exhibitions/view/jon-rafman
Whilst I have been studying Martin Dodge's, 'Mapping Cyberspace' this week, I came across images of 3D designs of the New York Stock Exchange trading floors, which initiated the idea of placing my virtual Bitcoin community into a stock exchange environment; this reflects tokenization and exchange in an in-built environment appropriately.
*Martin Dodge and Rob Kitchin, Mapping Cyberspace (2000)
Notes:
- Unhappy with the use of process methods, for example, used lots of comfortable processes (like typeface etc.), reevaluate the processes I undertake. Use of IPEVO was interesting, however again I need to show the process of using IPEVO in my work otherwise to a viewer its confusing; similarly, I think naturally I find my research section bulky and end up trying to find ways to respond to Bitcoin as an abstract construct instead of using the idea as a formula and using it as a stepping stone. I think the models I created from using corners of perspex was interesting however this needs to be in the description of prints, the typeface doesn't communicate the materiality of money rather the models I made to create 'cash clothes' are more successful in recent responses to the coronavirus which condemns using physical cash rather than cards to stop the spreading of germs.
References:
https://edition.cnn.com/2020/03/07/tech/mobile-payments-coronavirus/index.html
https://www.wsj.com/articles/as-coronavirus-spreads-should-you-have-more-cashor-less-11583946881
https://cointelegraph.com/news/crypto-traders-explain-what-caused-the-bitcoin-price-plunge-to-3-000
Project weekly plan commencing 16/03-22/03
20/03 Tutor feedback
Feedback on studio practice:
- I need to add scans of my sketchbook to show the process of digital outcomes along with material support, upload images of sketchbooks onto WF to show this.
- Feedback was the scale workshop was successful but the visual language needs to be developed to support the work further, this could experiment further.
IPEVO and processing techniques are quite complicated platforms to be materialising work, therefore I need to visually communicate better.
Explore the design of my own virtual coin further, money has several design features that could be explored further.
Analysis of scale workshop needs to be confined further and focus on one idea rather than having lots of different concepts.
Feedback on contextual practice:
- Reorganize the contextual practice page, reserve writing for CP page.
Feedback on research on workflow:
- Add an analysis of the missing research sources.
Response: I am aware of the fact that some of this feedback was brought up in my recent progress tutorial, therefore I am conscious that I need to make these changes in order to correlate my studio practice with my project analysis on workflow. Thus, I agree that the workshop I carried out a few days ago was successful in terms of reproaching an idea of my project, however visually it is difficult for the viewer to tap into, which I am very aware of. In terms of moving forward, I intend to fix several issues in relation to my workflow layout and rethink how I could take the previous workshop in a different manner, in order to communicate my designs clearer. In the next couple of days, I intend to add an analysis of my research in my research section of workflow and photograph each page of my sketchbook to communicate my studio practice alongside my research-led practice. Furthermore, in response to this current climate, I think using this structure of a workshop to explore iterations of the visual language I am building for my project, would be impactful for the strength of my creative outputs. I intend to create several smaller responses and concepts over several days of workshops to build on this project. As follows with the scale workshop, simply using a noun to reapproach my process, I can conceive as being beneficial. I previously mentioned my frustration of repeating the same methods and materials of working, which I am a lot wearier of in this self-driven project.
22/03 Responding to feedback
In response to recent tutor feedback, I have begun formulating a method to communicating my project outcomes in a clearer manner, this includes the recent scale workshop I completed and the virtual Bitcoin community I built using a visual program. Thus, I am going over possible methods to communicate my method in my sketchbook clearly, as my most recent work has been concerned with exploring different programs and digital methods to create work, which to a viewer is difficult to communicate without having visuals to see how these designs were completed. In light of the current situation with the Bitcoin value dropping in parallel with the stock market, I have been following the value of one Bitcoin, which could be used as material to explore digital currency in the form of one-day workshops. The gaps in communicating my process in my sketchbook have similarly been reflected in my documentation of my recent scale workshop, which needed refining in terms of the virtual coin designs, although I was pleased with the relationship between the jean pocket and design projection, in exploring digital objects.
Following on from this feedback, I intend to renegotiate my system concerning my sketchbook in terms of how I document my process (which is increasingly important when using digital software), this will be reflected in how I conceive concepts and materialise ideas through workflow and physical outcomes. For example, my initial IPEVO images go through a process to create each image, however without the viewer's prior knowledge of how the program works, this naturally is difficult to follow, therefore does an injustice to the images. Over the last week, I have become increasingly wary of my comfort methods of creating work, for example, I began creating a typeface in response to 'cash sculptures' I created using the program TRNIO to create 3D models of physical cash notes in my pocket, yet the process and completed typeface didn't reflect the physical or metaphorical qualities of cash; similarly to my use of TRNIO and Sketchup, which I have previous knowledge of using. I intend to step out of my typical way of producing work in both my method and collection of work in my sketchbook and I think this current climate is an important time to reflect on this. Additionally, as the rest of the foundation course will be remote, it is important I am able to communicate my thinking and decision making both through using workflow and my sketchbook.
23/03 Developing Ideas
In response to recent explorations of my project, I am more cautious of having a more focused intention when exploring Bitcoin, rather than attempting to tie quite in-depth research with an abstract, virtual community. Researching Ed Atkins, Jon Rafman and scanning the work of Boetti supported my knowledge of virtual work being placed in public environments, similarly, I found the 'QR' like tapestries of the work of Boetti significant to building my board-game floors using Sketchup. Similarly to the use of data-mining algorithms, or crypto-chains, Bitcoin currency is made up of natural shapes to visually communicate the inner structure of digital currencies; I wanted to explore these contemporary digital landscapes using a program that reflected this new structure of finance. I think Sketchup is naturally quite a complex platform to communicate my research findings, therefore I intend to collect this work in the form of a manual, for example, to connect all this work together. Reflecting on my initial research points, Zach Blas' 'Contra-Aesthetic' artwork was greatly influential to my decision to create a language through using virtual reality to explore the possibilities of representing abstract forms like digital objects. Rose Finn-Kelceys, 'Bureau De Change', which explores the currency of the art market and surveillance, similarly, responds to constructing landscapes and forming patterns in the artist's installations; I created a virtual board game using 3D models from monopoly and QR codes that responded to 'digital tapestries', computational graphs.
** Stills of a QR code and BTC cryptocurrency graph
**Still from my 'Bitcoin community; digital tapestry' artwork (Sketchup)
Along with my research into the work of Alighiero Boetti, I am interested in repetitive forms of craft and finding contradictions in the digital environment; particularly finding ways of creating digital habits and location-based crafts. Following on from this idea of using blockchains to prevent third-party infrastructures, this reflects a notion of organic and natural users/effects online, instead of allowing sources of information to create 'filtering' effects on the information, which blockchains appear to stop.
24/03/20
Reflecting on the recent developments of my project, I found creating an iteration of my recent outcomes in the scale workshop, an interesting tool for developing my practice. Similarly, researching into interactive and virtual work has pushed my understanding of the importance of creating an environment for my bitcoin community. I began looking at archival images of stock markets and exchanges that have these really bizarre, almost other-worldly locations that simulate virtual stock shares; this environment is what I would imagine a Bitcoin competitive trading platform would look like. reflecting back on the recent workshop, I would like to create a large-scale virtual coin, which is part of my Bitcoin community simulation and place this into a built environment, in order to explore further my coin iteration. Thus, keeping my tutor feedback in mind, the projections of my virtual coin didn't communicate the IPEVO scans of money clearly, although the process of reflecting these designs on jeans was effective. In terms of the worlds current situation with the pandemic, I think exploring virtual work and technological communication during this new landscape, is an important path to undertake for my practice. I have been reading Philip E. Agre and Marc Rotenberg's, Technology and Privacy: The New Landscape, which discusses our 'negotiated relationships' with technology, specifically human mobilisation with virtual and networked-communication; although Agre wrote this collaborative piece of essays in the late '90s, the content of debate surrounding how we negotiate privacy and create whilst simultaneously feeding our 'digital persona' is as significant to this period of time as ever before.
In relation to this week's experimentations, I would like to further my interpretations of the digital coin specifically, carrying on from the scale workshop; Agre wrote, 'computerised meditations of personal identity have become so extensive that some authors speak of the emergence of a "digital persona" that is integral to the construction of the social individual (Clarke 1994)'. Our 'digital persona' has been built by communication outlets like the internet and structured the economy through digital finance, I intend to use this quote to negotiate identities in relation to virtual coins, money material in the Bitcoin community. The disposition of digital currency in this contemporary age is the focus for my project, which I intend to carry out thorough explorations of the infrastructure of the Bitcoin community and our understanding of digital objects.
Today, I intend to develop my sketchbook in terms of communicating process and developing methods to combine my research with my process decision-making. Similarly, I think I need to add to gaps communicating the connection between my digital tapestries and the work of Boetti, as the debate I am intending to address is very complex; additionally, I need to add evidence of sketchbook work during remote learning and add analysis to research references. I think analysing my visit to see Gee's Blend Quilts at the Turner Contemporary, in relation to crypto chain graphs will reflect my decision to create a virtual Bitcoin community clearer.
26/03
Moving forward, as my project is concerned with informing an audience, I have begun collecting work I formulated in my virtual Bitcoin community to adjust to designing a manual in order to connect research and visuals of my project so far.
27/03
30/03
Reflecting on the last couple of days, I spent the day reviewing the work I have produced over the last couple of weeks, specifically how I have been using my sketchbook to communicate my intentions and iterations of exploring tokenisation and cryptocurrencies; which has taken a different turn due to the outbreak of Covid-19. The pandemic has impacted handling physical cash and the value of cryptocurrencies, especially Bitcoin. In response to this reflection, there were certain gaps in my sketchbook which lacked clarity, in particular prior to this review I hadn't grasped the influence Zach Blas, 'Contra-Aesthetic' had on creating work, in terms of questioning analogue currency. I intend to follow Zach Blas research by analysing a specific image still from his artwork, as this is a reoccurring motif in the development of my project; specifically the use of blue in solarisation (which is present in my Ipevo series). Considering the motif of the hand and its symbols of labour and giving, I intend to reiterate the importance of this symbol in my practice. Giving myself space to go over current and completed outcomes has been of value, as it allowed me to be more objective of my work. Thus, I found the work of Olivia Hernaiz, a contemporary artist who uses the structure of boardgames to question female artistic identity, I found the set up of Hernaiz's game influential in terms of her citing of the artwork.
Furthermore, over the next couple of days I intend to push the outcomes of the 'digital pockets' I created which questioned analogue currency, which united current debates on the role of crypto blocks for the financial market in an environment of a pandemic. Following on from this, I have begun seeing patterns of weaving and stitching in my work, which is presented in the image printed onto a woollen jumper, the stitching of a digital coin and the pattern of veins across a hand. This again, leads back to my initial research of Zach Blas's virtual exploration of 'contra-aesthetics' and 'contra-sexuality'.
01/04
Developing digital weaving in addressing crypto blockchains and currency:
Moving on from my discussion of readdressing the use of my sketchbook as a tool, I am continuously coming back to this idea of digital weaving and woollen objects that relate to my reading of Yuk Hui's, 'On the Existence of Digital Objects', in terms of exploring the abstract notion of digital interfaces and chains. I began using watercolour paper which picked up the texture of woollen accurately and began zooming in on the importance of the symbol of the hand. Relating back to a previous iteration, the 'digital tapestries' which began my visualisation of a Bitcoin community, a reoccurring address of material texture and using technology to explore 'craft' is at the forefront of my exploration.
05/04
How can I use a manual format along with 3D digital renders to question the role and responsibility of digital currencies and give digital objects a meaningful 'material' role?
07/04
In addressing my initial research into the 'Anti-Web', in this current climate as a nation, we have reprogrammed ourselves to use our digital citizenship to find normality in such times. Thus, I am keen to be more meditative with my ideas in exploring counter programmes, through addressing the writing of Eric Hughes and Julian Assange. Prior from stepping back from my sketchbook and concepts, I was failing to show the importance of 'Contra-Aesthetics' in my work, particularly due to the fact that I found it difficult to give my ideas context (previously explored the stock-exchange as a possible location); moreover, the image (shown below) complies and epitomises my exploration of the digital object and the philosophy of cryptography. Besides, as my environment has changed, the Cypherpunks play a dominant role in questioning the role of the Anti-Web and the role of digital (abstract) and physical stock. Simply put by Byung Chul-Han, 'Now numbers and data are not just being absolutised - they are becoming sexualised and fetishised'. Chul-Han discusses the role of 'Dataism' in a previously referenced book 'PsychoPolitics' which refers to the new established role of fetishism concerning data mining and frequently digital objects (previously discussed in research section). Chul-Han continues, 'This amounts to nothing other than libidinal energy flowing into today's 'Quantified Self'. On the whole, dadaism is displaying libidinous - indeed, pornographic - traits. Dataists mate with their data.' This passage concerning Dataism deemed appropriate when discussing Blas's project 'Contra-aesthetics and 'Contra-Sexuality', particularly whilst I configure the recent shocking drop in Bitcoin value due to the pandemic, which probes the role of mass digital (data storing) and singular data objects (cryptocurrency) and the role of fetishism online.
09/04
How do you navigate digital objects, in relation to commerce and cryptocurrencies, in the context of a pandemic which develops and remoulds our relationship with the 'abstract' notion of digital entities?
10/04
Developing 'currency isolation' virtual rooms using a program and designing a manual to inform the role of cryptocurrencies for my generation.
12/04
Evaluating past work and designing a virtual 'sims' environment:
Reflecting on the past couple of days, I have been focusing on repositioning my work into the correct, arrange contexts, for example I placed my 'Digital Tapestry' work into the context of video art, as that is the given media of the work. Due to the flat nature of using Sketchup, particularly digitally rendered work, it is important that I provide context for such work. The rendered 'Digital Tapestry' series is based off the action of performing the 'gamer', entertaining board games, which I placed specifically in a gallery space used for presenting moving image artwork. Thus, I found experimenting with the role of jeans, denim pockets, and using items of clothing to project my virtual crypto designs, success in experimenting with medias that inhabit other spaces, not just virtual areas (not that this is lacking in any way). Furthermore, after creating my 'Sims, Virtual Isolation Room', I played around with using different possible locations to perform as a virtual architectural model, which after researching, several GIF images of business-type people evaluating models were surfaced.
Maintaining this, I began designing a manual that would inform the future role of blockchains, specifically cryptocurrencies and how crypto trading has been effected by the current pandemic; my initial goal was to create work that informed the recent exercises of cryptocurrencies in the stock market, which is widely relevant to recent developments in handling physical cash in relation to the pandemic. Hence, going through the process of designing the manual, I found I was creating a portfolio of recent work, rather than processing the experimentations I had undertaken and using the domesticated narrative of currency in modelling the use of a manual. To such a degree, I found myself sticking to 'familiar' ways and methods of working and researching for this project, which I have been attempting to lean away from; an example of this is deciding to create a typeface from exploring the 'pocket' as an area of interest for receiving cash, however the final design didn't reflect the physical or metaphysical notion of currency. Similarly, I have previously struggled to push designs I initiate on Sketchup, although I am able to export the work as a model, a majority of the work is conceived and viewed virtually.
Tutor feedback (15/04)
Response:
16/04
**'Computer/Hand-Generated Exchange Hands'
In consideration of tying together my explorations, I have begun going through 3D generated models I 'netted' at the beginning of the project, the symbol of the hand gesturing giving and receiving has been imperative to combining my research whilst exploring the category of 'contra'. Hence, after looking through the Contextual practice presentation on provocation, predictive and proposal art making, I am keen to build an environment responding to the future of exchange using 3D emblems, specifically how exchange will be reassessed after this pandemic.
Working title: 'Blockchains and cryptocurrencies; How virtual financial exchanges are altering our social interactions.'
(Virtual) Tutorial feedback:
During my tutorial, we discussed the crucial area of using the next couple of weeks to engage with all material created during this project, constructing a manual in the form of an animation or video was discussed at length as an appropriate way of communicating this in-depth and at times very abstract project. Reflecting on researching the work of Olivia Hernaiz and Frederik Heyman, this reiterated my interest in creating 'virtual embalms' as a provocation to the future of cryptocurrencies and the expansive use of blockchains. In particular, I found whilst analysing Frederick Heyman, a term describing his work, '...digitally crafted memorial are curated by their subject'; an exciting way of describing a new form of 'sculptural' work that engages with model rendering and 3D landscapes to create interesting iterations. Thus, this artist analysis gave me a focus for the intention of my final work, in terms of provoking the future of contact-free exchange using the method of rendering to do so. I began selecting several environments that, as models, would represent this provocation of such major social change. Thus, this led me to think about certain methods of communicating (in finance terms) that has developed over the last decade, I focused in particular on a new system of 'voice passwords', the use of the phrase, 'My voice is my password', in order to enter your bank account. Thinking through these modifications, I intend to curate a virtual landscape that provokes the future of Bitcoin and generally cryptocurrencies.
Furthermore, yesterday I began using a variety of landscapes to reconsider the use of certain environments to place my work, using the statue of the Bank of England in the city of London to place the virtual 'Bitcoin purse' I rendered using 3D software; thus, during my tutorial we discussed the use of a 'statue', emblem of representation, to place work in a constructed environment. In response to this, we discussed the three major factors which would support this summative artwork, included considering how the work performs and informs, how we can use them and consider the role of the 'provocation' terminology behind the work. Reiterating on the structure of the statue outside the Bank of England, this monument could possibly be the focal, virtual point of a video with one clear focus to explore the variety of physical and virtual space. Furthermore, I recently began using stock imagery to create distinction between the work I was constructing using model rendering, again, this concept could be used for a short video following the technique of animation. In order to realise these ideas completely, it's vital I use techniques tied and relating to the process and action of exchange. Thus, it would now be profitable to resolve all imagery as the nature of this project is both dense and abstract at times, therefore I intend to curate this digital space in order to provoke and experiment with this summative work.
17/04 - All things considered, today I have been using the program 3D coat to experiment with the physical object of a single coin, in a bid to improve my knowledge of using modelling generating programs and seeking ways to explore textures like metallic silver and gold to represent the typical physical coin. I experimented with using human body parts, adapting the widths in order to represent either a gold or silver 'coin'; thus, in quite a cynical sense, body parts were physically becoming a commodity, in the form of 'change'. This one-day experiment has supported my intention with creating a digital craft.
24/04
Using 3D Coat to generate silver and gold models emulating coins, in response to research into the remaining 8% of physical money in the world, not automated or stored on a hard drive, in comparison to the 92% of 'electronic banks'.
DIGITALISATION, SIMULATION, EMBLEM (25/04)
Creating a simulation in response to mass digitalisation, turning my work into a spinning coin.
Process, explaining the physical action of the video:
File(s) to download
Summary video sequence trials
27/04 Simulation video process
TEXT
VIDEO LINK: https://vimeo.com/user65420217
Collecting several renders together has been a great way to explore possible ways of visualization in terms of placing and locating my practice, in a wider sense.
Nicer Tuesdays Conference (28/04)
1. Richard Turley
2. Ruohan Wang
It's Nice That organised an evening of artist talks, which was greatly useful during this period of tying together my iterations into a visualisation. Ruohan Wang was particularly engaging, in terms of her thorough inquiry into process, which was reflected in its complex form. Similarly, Richard Turley discussed at length how he was using social isolation in order to readdress his method of producing work, which I found particularly useful during this period of time.
28/04 - Reflecting on tutorial and current artwork
**Still of drawing part of 3D Sketchup Render, 'Bitcoin Isolation Room'
Reflecting on my recent tutorial, I have begun labelling and evaluating recent renders to highlight the symbolism of each object, placed into the 'Isolation' space; recycling the IPEVO images exploring the method and physical process of playing monopoly is significant to this project. Projecting from this has reiterated the key role the 3D rendered dice plays in my work, in terms of symbolising chance and matter.
FINAL OUTCOME
LINK https://www.youtube.com/watch?v=5vaSbgzjBCI
(audio is important)
(More imagery on 'Final Outcome' page)
'Digitalisation; The Future of Cryptocurrencies'
The four-minute digital manifesto takes the viewer around a cyclical space that ties together this research-led project; reflecting on the process of creating the manifesto, being presented with this pandemic has made me rethink my understanding of space and how my creative practice finds space within that inquiry. Thus, the audio supporting the video became very important to building the character of the renders, as I included several different audios of people either dropping, placing or carrying cash. Similarly, when constructing an appropriate sequence, similarly to a Google Maps navigation tool, I want the viewer to mentally remember the video in circular forms; the use of Google Maps to locate the Wellington statue allowed me to link these features with the exploration of the symbolism of statues and the concept of seeking a 'grounding' for digital objects. I find when reflecting on my practice, I find this area of 'unimagined' space for digital objects or the process of 'digitalisation' the most compelling due to its uncertain and undefined nature. Thus, Yuk Hui writing has been greatly influential to my interest in the 'contra' sexual and aesthetic, which were presented at the start of this project; similarly, with Richard Hughes, 'Cypherpunks' and Wikileaks, my understanding of the system and navigation of blockchains includes the major role of the third-party narrative, which is inherently empty in blockchains, unlike the tech infrastructure of the internet.
Furthermore, reflecting on this understanding, as I began to tie these references together, I began to realise the concept of navigating and exploring cryptocurrencies (and blockchains) wasn't necessary to do with defining this system but rather locate and construct an environment that located these explorations. Last week, I created several spinning models on 3D Coat, including videos of several rendered spaces I modelled previously, and similarly to my final outcome, used the motion of circling an object to communicate the abstract form and structure blockchains take. Once I reflected on this work in my tutorial, I began creating an edited version of the original video and began using the Wellington statue in the financial district, as a method of locating my practice.
During my project, ‘Digitalisation and the Role of Tokenisation’, I explored the significant role Bitcoin and other tech infrastructures play in shaping the future of cryptocurrencies and how I can use 3D virtual renders in order to give digital objects a ‘material’ role. My final exploration, entitled, ‘Digitalisation; The Future of Cryptocurrencies’, is a four-minute manifesto, which questions the nature of digital objects, circulating objects similarly to Google Map navigation tools, the work engages with the symbolism of historic statues in relation to the structure of blockchains.
FINAL OUTCOME
Bibliography
Websites:
https://www.artmarket.guru/le-journal/blockchain/blockchain-companies/
https://cointelegraph.com/bitcoin-for-beginners/how-can-i-buy-bitcoins
https://www.activism.net/cypherpunk/manifesto.html
https://www.moma.org/calendar/exhibitions/1221
https://turnercontemporary.org/whats-on/we-will-walk/
https://edition.cnn.com/2020/03/07/tech/mobile-payments-coronavirus/index.html
https://www.wsj.com/articles/as-coronavirus-spreads-should-you-have-more-cashor-less-11583946881
https://cointelegraph.com/news/crypto-traders-explain-what-caused-the-bitcoin-price-plunge-to-3-000
https://rammuseum.org.uk/about-ramm/ramms-150th-anniversary/bedwyr-williams-phizogs/
Essays:
http://moussemagazine.it/zach-blas-contra-internet-art-general-new-york-2018/
http://moussemagazine.it/tishan-hsu-hera-chan-2020/
http://users.uoa.gr/~cdokou/HarawayCyborgManifesto.pdf
http://worker01.e-flux.com/pdf/article_69732.pdf
videos/interviews:
https://www.eff.org/speaking-freely/evan-greer
https://www.bbc.co.uk/programmes/p07nkd84/episodes/downloads
https://insights.som.yale.edu/insights/is-cryptocurrency-really-new-idea
https://www.youtube.com/watch?v=5ePYVM7ygUc
https://www.youtube.com/watch?v=CNsIror9iRI
https://www.youtube.com/watch?v=QCRIcrja-Zs
https://goldsmithscca.art/channel/cca-streams-bedwyr-williams/
Zach Blas, 'Contra-internet' (12/02/20)
http://moussemagazine.it/zach-blas-contra-internet-art-general-new-york-2018/
***Screenshots from Zach Blas, 'Contra-Internet' (2018)
After attending a talk by artist Zach Blas, I was introduced to the literature of Ayn Rand, which, the artist discusses further in his mousse Magazine interview; Blas discusses Adam Curtis' documentary (2011) which links Rand to the Silicon Valley and this new 'start-up culture' taking place in America. After hearing Blas talk at the Tate Modern on his personal links to the artist Nam June Paik, I read the suggested collection of essays by Rand titled Capitalism: The Unknown Ideal (1966).
'Contra-Internet began as an essay I wrote that attempted to imagine an aesthetics and politics beyond post-internet, out of Paul B. Preciado’s Manifiesto Contrasexual (2002). I would term this relation between contra-internet and the contrasexual as one of “utopian plagiarism.” I learned about this conceptual practice from Ricardo Dominguez.'
As I begin researching into Bitcoin culture, specifically the writings of David Golumbia, I am keen to explore previous works of Blas that explore this 'contra aesthetic' concerning internet use and look further into Nick Bilton and Leisa Miller's writings relating Ayn Rand to current concerns surrounding technology. The artist references the writings of Paul Preciado in his e-flux interview, which I will research further.
http://moussemagazine.it/tishan-hsu-hera-chan-2020/
Artist, Tishan Hsu relationship with the 'technical object' in relation to the writings of Yuk Hui
Yuk Hui's book The Question concerning technology in China (2016) proposes a theory of technology titled "cosmotechnics" which relates Chinese technology to cosmology. Hera Chan's essay, Clinical Cosmology: Tishan Hsu relates the work of Tishan Hsu exploring techne works from the 1970s to the writing of Yuk Hui; Chan discusses Hsu's close relationship with the physical to our understanding of the interface, our close relationship between body and machine, which opens a space of 'fetishism' of the internet. Chan wrote, 'Hsu’s cosmology provides an ontology, a logic of being guided by the animism of technical objects. What a sense of being alive.' Tishan Hsu work follows in parallel with technological developments. Chan references the theorist Donna Haraway who wrote A Cyborg Manifesto (1991) (http://users.uoa.gr/~cdokou/HarawayCyborgManifesto.pdf), Cyborg referring to the theorists bonding of human and machine as a new form of consciousness/ political activism. Haraway expresses (in line with the post-structuralists philosophy) the importance of establishing a more fluid identity in order to free political tyranny. I am keen to explore the writing of Donna Haraway further in order to relate this type of post-structuralist writings to the creative decisions of Tishan Hsu and my interest in 'contra-aesthetic' reflected in technology uses.
Yuk Hui has published the following books, 'On the Existence of Digital Objects' (2016), 'Recursivity and Contingency' (2019), '30 Years After Les Immateriaux: Art, Science and Theory' (2015) ** I am particularly interested in the last book mentioned as I have previously read the writings of Jean-Francois Lyotard, which Hui discusses thirty years after the telecommunication exhibition (http://moussemagazine.it/zach-blas-contra-internet-art-general-new-york-2018/).
https://www.e-flux.com/journal/74/59816/contra-internet/
http://users.uoa.gr/~cdokou/HarawayCyborgManifesto.pdf
***'Manifesto Contrasexual', Paul Preciado
I previously mentioned the writings of Paul Preciado who was referenced by Zach Blas in his project Contra-Internet, Preciado is a Spanish writer, philosopher and curator who focuses on topics relating to gender and sexuality; I will mention the fact that Preciado transitioned to become a male in the last recent years as I think this is relevant to the book Manifesto Contrasexual. The reason why I included Preciado's work in my project research is there is a clear link between contra-internet and contra-sexuality which the generation of 'post-internet' have been probing for the last decade. Preciado wrote, 'This manifesto is the angry and impertinent response to the heterocolonial castration of the living being's radical multiplicity and forms of production of desire and pleasure.' Similarly to the argument that the internet (along with cryptocurrency) has shifted to right-wing extremism, Preciado explores in gender terms the disjunction between sharing and ultimately the discourse between power. Preciado's stance on philosophy in his manifesto aims to disrupt what he refers to as hetero capitalist colonialism in relation to Marxism, psychoanalysis and Darwinism. The manifesto aims to introduce 'nonidentity grammar' which is largely intertwined with the 'fetish' of digital objects and the internet. The manner in which Preciado discusses gender in language relates greatly to digital material and the complex relationship one has with technology in terms of sharing, transferring and publicizing our digital 'citizenship'. I think Yuk Hui On the Existence of Digital Objects (previously referenced by Hera Chan) shares similarities to Preciado's manifesto in terms of questioning the nature of digital objects in a 'post-internet' era.
Illustrations from Manifesto Contrasexual Paul Preciado
Through this research, I intend to gather a wide range of contemporary philosophers questioning our digital identity, whether that is directly concerned with cryptocurrency/blockchains or simply exploring digital objects (like Yuk Hui). I found Paul Preciado's manifesto relevant due to my upcoming group-project that asks to work in a collaborative manner in order to explore my initial ideas for my final project. Whilst researching Zach Blas project Contra-Internet I discovered two videos Blas created one entitled Contra-Internet Inversion Practice #1: Constituting an Outside (Utopian Plagiarism) which is a video of Blas' computer screen showing the artist pasting particular segments of pdf formats exploring Capitalism and the internet; one written by Gibson Graham The End of Capitalism (As We Knew It).
Blas uses rich text document to replace certain words with another i.e replacing 'capitalism' with 'internet'. I found the title of the video interesting due to the artists use of 'Utopian Plagiarism' to describe the works experimentation with converting/ appropriating words to generate new quotes; plus the artist's decision to format the piece of work in such a familiar and casual manner is refreshing to watch.
Contra-internet Inversion Practice #1: Constituting an Outside (Utopian Plagiarism), Zach Blas
Similarly, the use of format allows the artist to include his references from his contra project, which is adapted to fit the artist's needs.
Contra-Internet Inversion Practice #2: Social Media Exodus (Call and Response)
Another video work by Blas experiments further with this idea of creating work that is in-built into programmes, Blas titled this Contra-Internet Inversion Practice #2: Social Media Exodus (Call and Response) which includes references used in the project being edited down using photoshop, again Blas uses screenshot video to create this work. I found the range of different media outlets included in the work a curious approach to creating video art.
Furthermore, reflecting back on my inclusion of Zach Blas in my project, in particular, the essay he wrote for e-flux journal #74 where the artist explains the concept of 'Anti Web' (when the internet shuts down, due possibly for political reasons which end up in people attempting to seek alternative networking platforms) which has several utopian type qualities to it. Blas wrote, 'These events illustrate an emergent network militancy whose goal is to expose the inadequacies of the internet as a political horizon.' Blas explains how in such situations like Hong Kong and Brazil, protestors use FireChat which enables autonomous networking, similarly to Eric Hughes manifesto (I reference further down the page) which includes the formulation of Remailers which allows encrypted mailing. Both the Cypherpunks (Eric Hughes) and mesh-networking like FireChat aim to create autonomous networking in order to 'expose the inadequacies of the internet' in the political sense. I think the concept of the anti web is influential to our understanding of the 'post-internet' artist; this additionally marks the influence of 'contra-internet politics', which largely defines the cultural and political shift in our digital citizenship. I am keen to explore blockchains and the social impact of cryptocurrencies, the mining of cryptocurrencies has a difficult relationship with the anti web as it makes platforms like BitCoin unreliable due to its fluctuating nature.
Thus, the Cypherpunks aimed to expose the inadequacies through exploring ways of encryption to prevent digital objects (i.e data) being used to target humans. Internet activists (Cypherpunks) explored the importance of finding networking alternatives through programming, which is how platforms like FireChat were developed. Yuk Hui suggests (On the Existence of Digital Objects), which Eric Hughes (his contemporary) also discusses in his manifesto, is the issue of digital objects still not being defined, even though it is largely surveilled it has no material quality.
'How the blockchain will radically transform the economy', Bettina Warburg
- Institutions as a tool in economics, lower our certainties of one another and do trade was the Nobel economist Douglass North; North pioneered 'New Institutional Economics'.
- Informal rules, formal institutions, online institutions - as trade routes grew we built up more formal institutions, institutions like banks for currency, governments, corporations - institutions help manage trade as the complexity grew (personal control lowered), these institutions were put online (built platform marketplaces like Amazon, eBay and Alibaba. Warburg comments on the future of entering a radical evolution of how we interact and trade as for the first time we can lower uncertainty ever, not just with political and economic institutions but with technology alone.
- Blockchain technology is a decentralised database which stores assets which are secured through cryptography, over time the transaction gets locked in blocks of data - creating an unforgettable record - the record is replicated on every computer that uses the network. Warburg relates blockchains to Wikipedia, unlike apps or companies a blockchain can track changes over time, like Wikipedia = data infrastructure. Blockchains can store Bitcoin assets and ownership of IP titles. Blockchains allow for open and direct platforms on which to store any attestation (evidence of something) about any individual (allows user-controlled portable identity). Reveals cryptographic proof - the digital world allows us to do human trade in a completely different way.
- Using a blockchain allows a shared reality across contrasting entities meaning each strand of the chain does not need to be familiar with each other to monitor and simultaneously validate the chain themselves.
- Similarly to Wikipedia (several different writers of the same page), we can create a decentralised database that has the same efficiency of a monopoly, without worrying about the central authority. Meaning all these blockchains can interact with other networks without having to trust each other, meaning consumers have a great amount of transparency. Blockchains lower our uncertainties of identities - defines transparency.
- Blockchains allow the use of code to make sure networks and institutions don't collapse or remove enforcement (no need for a third party administration as referee). Meaning a lot of human economies can be automated.
Outcome - Use uncertainties in a shared manner concerning blockchains to allow for more 'exchange and faster and more open'. Blockchains give us the technological capacity of creating a record of human exchange, be it currency, digital and physical assets, personal attributes - becomes a technological institution (great amount of benefits).
***Of the centralised traditional institutions used in society, blockchains do this in a decentralised way. Distributed, autonomous institutions have a significant role in society.
Sidenote: Interesting when asked a question about the rate of adoption Warburg explains how her centre is more interested in starting with the government, explaining how John Scully put it that technology should be either 'beautiful or not seen', meaning there is a clear basic lack in new technological advances.
Bettina Warburg:
https://www.youtube.com/watch?v=CNsIror9iRI
https://www.youtube.com/watch?v=QCRIcrja-Zs
Still from Paul Preciado's Countersexual Manifesto (pg. 126)
Reflecting on Bettina Warburg's TED talk, I found a segment of when Warburg discusses the power of cryptocurrencies in terms of adapting how we interact, David Golumbia in The Politics of Bitcoin discusses the notion that our digital interactions are faced with the idea that this cryptographic software creates 'natural' relationships with the user; Preciado discusses this in relation to the philosopher Foucault in Countersexual Manifesto (pg. 126). I have previously read Foucault's 'The Order of Things' and 'Discipline and Punishment' when I was studying Panopticon and the role of structured power; Preciado highlights the role Foucault plays in questioning structural power in relation to technology. Preciado quoted, He went on to cite four major types of technologies: technologies of production, which allows us to transform or manipulate things; technologies of sign systems; technologies of power; and technologies of the self (pg. 127). I am strongly interested in Foucault's term dispositif which the French philosopher uses to describe the technology, referring to administrative mechanisms, which explains how power is controlled in society, largely articulating a history of connected social technologies that we construct to relate to each other; I think Foucault's dispositif widely explores the terms of technology in manners of directing control over social means. Precadio's text exploring Foucault's term dispositif in relation to technology in institutional terms relates significantly to the foundations of how blockchains support cryptocurrencies; thus this idea relates to the term cyber libertarianism (which is referenced by David Golumbia) encourages a move away from the government authorising and filtering the internet, which relates to online/crypto encrypted currencies.
Paul Johnson and thinking of physical space for 'digital objects' in terms of currency
https://www.youtube.com/watch?v=5ePYVM7ygUc
Paul Johnson (2017). Tear Centre. Camden Arts Centre
Whilst I have been researching the social and political terms of Bitcoin and blockchains I aim to start exploring practitioners that work with experimenting with material, this instantly reminded me of Paul Johnsons show I saw in 2017 at Camden Arts Centre entitled Teardrop Centre. The press release reads, 'Johnson's work is anchored by an enquiry into the way objects and images can transition historically, mentally and physically when filtered through the hands of the artist.' I thought the term 'labour-intensive sculptures' was an interesting way of describing the artists work that questions materiality. At this stage, I am exploring and questioning the form of my creative process, which similarly to Johnson, asks to reevaluate how we see the material quality. Whilst I was generating concepts and began researching cryptocurrencies, the small sculptures Johnson scattered around the floor at the Camden Arts Centre immediately came to mind. The artist plays around with physicality in a way that is both intrusive yet subtle, like the image on the bottom left which includes plastic playing the totem pole with a clay statue type on top, reiterating on the phrase, '.....way objects and images can transition historically' is present in Johnson's use of space and material.
There is a type of collaborative nature to each individual sculpture that Johnson placed in the space, particularly his use of tyre marks on newsprint, with some using pixel-like prints under tyre sculptures. The artist explains how he took certain elements of his studio. Johnson explains, 'Every potential object has gone through some sort of transformative process, I love the dichotomy of two things and two processes'.
2/03/20 Project discussion with tutor
After speaking to my tutor about my first outcome, I need to present the process of my outcomes more clearly, in terms of my new technique of using IPEVO, it is hard for the viewer to tap into the work as they have no idea of the purpose or specific process picked to create the final outcome.
- Digitally rendered carpets are successful however I need to show research into how AR artists present and put work into context/location. The concept of tapestry and 'hand-made' digital sewing is an interesting point for my project exploring digital objects, however, the audience needs to understand how I got to this final outcome (this will be helped by putting work into the chosen environment).
- Digital renders (dice, cash from monopoly) along with digital carpets are related to what I read in Yuk Hui, 'On the existence of digital objects'), similarly I could create a website with videos of moving around a community of Bitcoin + use digital carpets (birds-eye view) to create an informative website on the future of Bitcoin. I could use the current currency of Bitcoins value included to successfully draw from one of my outcomes.
I found going through part 3 assessment criteria really useful, which fed into assessing other student's work, which in turn helped my understanding of how my work is assessed. Previously, I found integrating the technical and theoretical understanding in order to realize a creative project particularly challenging; this building block of merging theoretical, technical and practical processes in order to create work is my main focus for this project. Thus, I found this method of cross assessing and getting student feedback really useful in allowing me to be more objective of my project at this stage. I intend on using this technique with people in order to get objective feedback on both practical and analytical writing I produce during this project.
Peer assessment:
The peer feedback was helpful in reiterating gaps in my first outcome, in both my sketchbook and showing a finalized idea. In terms of using IPEVO as a technology to create images for my Bitcoin community building, the nature of the process (using IPEVO) should be shown clearly, otherwise, the importance of how I created the images is lost. Similarly, it is important to make connections between the research I did into Rose Finn-Kelcey in relation to the currency images I created using IPEVO, which would be made clearer if I showed the process of the images. In general, the second outcome of my Bitcoin project uses complicated software, that as still images is not necessarily communicated to its fullest.
Visit to The Modern Institute, Padraig Timoney (04/03)
Padraig Timoney, 'Superfare' at The Modern Art Institute, Glasgow
https://www.themoderninstitute.com/exhibitions/superfare-2020-03-01/7343/
During the second week of my project, I visited the Modern Institute to see Padraig Timoney's Superfare show in Glasgow. I found Timoney's use of sequence and archival approach to the medium of painting particularly compelling. In particular, the artwork Mare Calmo (2020), an acrylic painting that renders self-generated compositions through several different mediums and processes of painting; in particular Timoney's experimentation with surface layering and fragmentation of images generates a landscape that reminded me of blockchains, in this sequential layering method. Thus, the artist's viewpoint of material quality of objects shown in the piece Armrest Lamprey (Bit of Finger) (2020), explores Timoney's striking abstractions. Although there is a clear method of creative generating, each work appears as a collective, part of a tapestry in terms of using a sewing technology to create provoking self-generative artworks.
Thus, Timoney's use of construction and reconstruction to find concept and definition through a range of methods relates to my experimentation of sewing digital space with a technique that does not correlate in any particular manner to my attribution or definition of my concept. In view of this, I wanted to combine the program Sketchup to create a virtual game with craft methods of creating imagery, like a tapestry, to act as a layering of imagery, similar to Timoney's approach to painting. The idea of self-generating juxtaposed creative methods particularly interests my practice.
08/03 - Visit to Turner Contemporary, Margate
Visit Turner Contemporary, Margate - We Will Walk - Art and Resistance in the American South, curated by Hannah Collins
https://turnercontemporary.org/whats-on/we-will-walk/
I visited the Turner Contemporary in Margate to see the Quilt's of Gee's Bend, which I referenced in my research as part of my second outcome exploring tapestries and digital sewing, to realize my virtual monopoly using Sketchup.
Reflection of the Turner show in relation to the work of Boetti, scanned books researching the artists work further -
Scale workshop 16/03
Brief: Create a one-meter square sized image and contextualize it in a space that is suitable for the communication of your project.
Research for 'scale' workshop:
Whilst discussing with my tutor the possibilities of the workshop outcome, I discussed the possibility of using a one-meter square design to create a virtual/digital coin that could be projected over pieces of clothing or bags, which explores how scale can change how an audience interacts with your work. Similarly, I had the idea of creating a virtual monogram using the app Raster to complete the design and explore how my work can be used in a space in response to the financial area of the City of London. In response to recent explorations I have carried out during this project, I am keen to further my virtual Bitcoin community which I began building on Sketchup, which I intend to respond to in this workshop. Thus, I propose to create an iteration that responds to an existing piece of work that I would like to encourage further by engaging with the impact of scale in communicating my ideas.
Furthermore, in response to the recent crisis of Coronovarius and the measures, public businesses have taken to prevent people from handling physical cash in order to spread germs, developed my idea to design a virtual coin and project this onto items; in order to question the role of financial authorship and relate these recent findings to the aim of Bitcoin, which is a digital currency. Thus, due to these recent events, the aim of Bitcoin and cryptocurrencies are in full motion, in terms of all value existing digitally, however, due to such events I have been following the value of one Bitcoin, which has fluctuated in extreme value over the last week.
**Screenshots of 1 Bitcoin value over the course of two days (11th-12th March to 17th)
In the space of one day, the value of one Bitcoin dropped by £1,264.66, which Forbes responded to stating, 'Bitcoin's Coronavirus crash; Blockchain In A Pandemic'; the article mentions a professor (Timothy Mackey) using blockchain solutions in his course on global health policy, establishing initiatives that help health officials identify "choke points" in supply chains. Thus, this solution has the ability to identify which hospitals around the world are prepared to treat the virus through blockchain analysis. I intend to respond to this decision to stop people carrying physical money by creating a virtual coin that is site-specific to the financial district of London. In responding to scale, questioning abstract space like digital platforms naturally fills obscure, dark areas that are site-specific (internet) but can not be compared to other physical materials, which is the reason behind Bitcoin's fluctuating nature. Furthermore, placing my virtual coin (using iterations of Ipevo images I created) into an area like the Bank of England, I expect this week the area will be largely empty.
Virtual Coin designs:
In light of the fluctuating value of Bitcoin, I have begun designing virtual coins that I will use in this workshop, with varying shapes; I began thinking of the previous research into Rose Finn-Kelcey, which led me to collect catalogues of the artists work at the library.
**Scan of a catalogue of Rose Finn-Kelcey's work, published by Chisenhale Gallery
Virtual coin designs: Liquifying + IPEVO processing
Workshop documentation:
I collected four virtual coin designs that I created through liquefying 3D models I created using the program Trnio, and the other two created using the scanning device connected to the program IPEVO imaging. Thus, I intended to create an iteration of previous designs I formed, in response to the promotion of using digital currency during the Coronavirus pandemic. I projected these designs scaled up onto the wall and asked people to stand in front to allow me to hover the design over pockets, the primary placement of cash. I found certain images where the design is placed over the hand particularly successful as the light picked up differently depending on the item of clothing. Thus, a majority of the work I have completed for this project is concerned with questioning material ownership and how the virtual environment stands in this debate; I found using a virtual coin I assigned to my bitcoin experimentation was given a different perspective from exploring scale through projecting the designs against pockets.
Similarly, I also used the app Raster to explore how I could project these designs in a given space; I would like to carry this workshop further by placing the work into the area of the Bank of England but through a different outcome, as I think keeping the parameters of a square surface would not fit with the material ties of a coin. Furthermore, I looked at the work of Paul Noble, Claes Oldenburg, and Franz West who explore large sculptural replicas of everyday objects, which are put into the public context; I intend to create another iteration from these experiments by creating a sewed, large-scale coin which I will place into context. The simple idea of doing one-day workshops to reapproach current work has been greatly profitable for my project and I intend to reapproach my practice in this manner more often.
This weekend, I intend to use these daily findings of the Bitcoin value in correlation with the outbreak of the pandemic and create daily responses through smaller outcomes, like what I achieved through rethinking how I would use scale to explore iterations further.
14/04 3D models, collecting ideas for the manual
In response to receiving tutor feedback, over the next two weeks I am working towards creating a published manual, that informs and ties together the research and explorations I've undertaken over the course of this project. Thus, I began designing responses to the use of a manual and found that I kept facing creative blocks, as I was not underlining the real intention and outline of the product. Hence, the reason why I recycled some older work I created, using a 3D rendering app which explores authorship and commerce through several different virtual models. Again, following on from my last entry, I placed the work into different contexts in order to reoppropriate the work. I found the pavement model particularly interesting, as it appears as though my hand carrying money is engraved physically into the concrete, along with the hand model, which relates back to 'Contra-Aesthetic', Zach Blas in terms of this narrative of distribution.
3D MODELS
- Virtual cash in pocket
- Cash sculptures on plinth
- Virtual hand passing/receiving coins
- Cemented slab with receiving hand
- Floor slab, seeled plastic
- Glued money bag
15/04, Reflecting and reevaluating current stage of project
**Model Generated series
Readdressing design idea by recycling older material, outlining manual ideas.
Following on using older material yesterday, I have begun questioning how an audience would experience these 'contra-models', which play on this idea of receiving and foreshadowing the future of the development of blockchains; which will largely rid any social interaction in relation to economic matters. Thus, the receiving hand model is particularly imperitive of the current and future debate on crypto finance and the finite destruction of using 'third-party' overseers when engaging with economic matters; similar to previous discussions of the Cypherpunks and how Julian Assange's 'Wikileaks' relates heavily to the functionality of cryptochains. In response to this, although I have not at times closely reflected on the phyiscal 'weight' of money i.e seen the topic at face value, I am conscious of drafting an intention for my manual, in order to tie concepts together and create a final outcome. To such a degree, a majority of the methods I have undertaken carry a weight in respects to the complex research stage I undertook at the start of this project process. Reflecting on this, I think I could have made stronger links with a more conceise and contentious idea and backing research over the course of this project; as I think I have explored a large quantity of possible outputs as I didn't initate a clear intent at the start of the project.
Possible manual intentions:
- The future of blockchains, in relation to finance and Bitcoin investors.
- How will the world change socially, in response to the use of cryptocurrencies?
- How, in financial terms, virtual interactions are taking over social interactions, 'we' are no longer.
The purpose of the manual and creating prevocational work during this climate, is to simultaneously probe the future of cryptocurrencies in the sense of the future of our social interactions, constructs and the language that is based off of this shift in society. Thus, the hand is symbolic to this project, as it exemplifies the 'giver', an emblem of where the market place is no longer.
Response to tutor feedback and reviewing contextual practice presentation on proposal artwork
In response to going through the contextual practice presentation on proposal, provocation artwork, it inspired me to rethink the use of a possible manual and influenced my decision to begin creating 'prediction works' in response to 'virtual money transactions' in the future, and how the current pandemic has progressed this global shift greatly.
19/04
'In fact, even today coins and banknotes are a rare form of money. The sum total of coins and banknotes is about $60 trillion, yet the sum total of coins and banknotes is less than $6 trillion. More than 90 per cent of all money - more than $50 trillion appearing in our accounts - exists only on computer servers. Accordingly, most business transactions are executed by moving electronic data from one computer file to another, without any exchange of physical cash.' Yuval Noah Harari (chapter 10, Sapiens, A Brief History of Humankind')
Reference: Niall Ferguson, The Ascent of Money (2008)
23/04
In terms of moving forward with my final outcome, I have begun collecting all material over the last couple of weeks in order to create a video that follows a constructed simulation responding to cryptocurrencies and the future of digital finance. Thus, reading the historian Yuval Noah Harari discuss the shocking percentage of the economy that is now digitised (reference stated in 2014), since there is merely an 8% portion of global money that is physical, the rest stored on a hard drive in electronic banks. Reflecting on the current situation we are in globally, the format of a video reflects this projects intentions, in its ability to connect and share information formally. Thus, using the programme 3D Coat to create models enabled me to create 'coin-like' sculptures, reflecting on the format of this programme, I will begin using this backdrop to create the simulation. Furthermore, going back to the importance of the hands whilst using this artwork to create a prognosis of cryptocurrencies and electronic banks, which reiterates the significance of using video to create this simulation. As I am working around building an environment to output this final piece, I have undertaken research into simulation and video artists working with AI and computer generating equipment.
***'Computer generated Hands'
28/04 Progress Tutorial, discussion of critical evaluation
Progress Tutorial reflection:
During todays progress tutorial, I was able to discuss the following weeks deadlines and the upcoming critical evaluation and visualisation task to support final outcome. Thus, discussing the first mock-up video I created tying together all models I created over the course of this project, we discussed furthering this by adding language, and readdressing audio to combine the visuals; moving forward, I would like to use the visualisation brief and critical evaluation section which asks me to discuss my intentions for this project, to take work out of video space and think about my specific audience. For example, I could use the billboard templates to showcase stills from my 'Digitalisation and Tokenisation' video to tie the concept of the statues of the Bank of England with the 3D models I rendered. In terms of the video, I initially thought it would help me group all the material I created, provoking the future of exchange and how this will change our social interactions, however, I am now keen to summarise this and add the financial district in London in order to visualise the artwork, taking the work outside of the virtual realm and placing it in another environment. Yesterday, using 3D Coat I used a 3D totem to show how I would circulate these models to simulate the historical statue outside the Bank of England. These sites included the 'Bitcoin Isolation Room' I created on Sketchup, the digital matt (hand engulfed in computer), a birds eye view of the isolation room and finishing with both gold and silver rendered models of a future Bitcoin coin design. Reiterating on the ending models (gold and silver heads), I experimented with ending the storyline with the human head becoming a value of exchange through turning silver or gold, similarly to the classic notes with the Queens head appearing in the centre. I previously experimented with rendering human parts into flat gold and silver parts, which I have previously shown of the ear on the opposite column.
Moving forward, during the next week I intend to collect five images that portray the process of this project (not just five video stills of the final outcome) and use the critical evaluation questions today to reconsider how I could contextualise my artwork further, considering the large impact the current pandemic has had on my decision process for this project. Thus, these historical events will have a major impact on our use of exchange and defining digital objects that have no material value. I began this project reading David Golumbia's, 'The Politics of Bitcoin; Software as Right-Wing Extremism', which over the last course of a month, has drastically changed my thoughts on digital exchange and the role of blockchains for our future social interactions. Similarly, as the percentage of physical money in comparison to the 92% of electronic banks and hard drives storing digital money widens, our understanding of exchange and understanding of 'value' will have explicit and marked affects on our future as consumer and 'digital' citizens. Thus, using the process has of AR and 3D rendering has been extremely liberating and supported my creative process in speculating the future of commerce and exchange.
Critical Evaluation notes/first-thoughts:
1) Ideas
- Responding to reading and attending talks by Zach Blas, discussing ‘contra-aesthetics’, Paul Precaido and learning about Nike’s involvement with the ‘tokenisation’ system, linked to the selling of Bitcoins. Interested in the concept of virtually owning an item, similarly to stock, how this can fluctuate in the market.
- Researched into the work of Boetti and Yuk Hui’s, ‘On the Existence of the Digital Object’ which summarizes the recent shift in defining digital objects and virtual space.
2) Intentions for work
- Site-specific, playing around with the role of the virtual environment as a specific site, creating speculative work engaging with the future of virtual, financial exchange.
- Use of the work is to inform an audience of the future role digital exchange will have on social interactions and everyday exchange.
- Creating work on 3D Coat and Sketchup allowed me to explore new methods of approaching virtual space e.g creating ‘Digital Tapestries’ in response to the work of Boetti, which, similarly to a barcode, addresses blockchains and algorithms in a systematic manner; I responded to it through creating virtual digital tapestries that responded to the role of the Bitcoin community in cryptofinance.
- During this process, I debated and speculated David Golumbia’s writings on the possible imperative nature of software like Bitcoin becoming ‘inherently right-wing’, although the argument for blockchains (allowing cryptocurrencies like Bitcoin to work) is that it no longer needs a third party to regulate the system, like wikipedia for example.
- This new development of tokenisation appears similarly to pre-scientific revolution where exchange is based on bartering rather than exchange for a currency; although this notion is infused with the recent attempts to define and establish a role for objects that are digital and struggle to define due to its abstract and ‘non-matter’ category.
3) Approach to visualising
- Thinking through what historic/impactful sites are relevant to my simulations and provocations of how the market will adapt to these new ways of interacting with exchange.
- Current pandemic has changed my idea of visualising and supported the importance of designing provocations in the current situation.
4) Changed from initial proposed idea
- Initially began designing an imagined Bitcoin company/group, creating virtual coins, moved towards creating a video that covers all models I created, simulating one place of ‘worship’ aka historical statues that stand outside banks and financial districts.
5) Working with restrictions
- Using virtual space to create a space, particularly an abstract notion of exchange, has significant challenges in terms of not abiding to normal values. Naturally, virtual simulations lean harder on creating a thoughtful visualisation for the artwork, to support the work.
- Working in isolation has changed my interaction and approach to virtual space.
6) Impact work on current situation
- My concept and initial ideas for these explorations are relevant and increasingly debated in this environment, including the increased use of digital ‘harddrives’ to store money, governments printing more money during this time and governments imposing new restrictions to prevent money exchange in order to support hygiene and carrying virus.
- Highlighted the role of the role of tokenization and the social impact cryptocurrencies will have on our future.
- Studying closely, I have seen the fluctuating nature of such cryptocurrencies like Bitcoin, which have responded directly to this pandemic, in value, in relation to the stock market.
- Shift in the use of the internet and virtual space, has changed my approach to every strand of living virtually, not just financially.
- A change in environment has changed my perception of the virtual into more of a community, which has supported my positioning of my artwork.
VIRTUAL STANCE...EMBLEM...SIMULATION
Bitcoin Service, Technical Error Billboards
Using stills from my 'Bitcoin Isolation Room' 3D render, I created public billboard visualisations in response to Hito Steyerl's essay, 'In The Defense Of The Poor Image' which debates on the new method of 'quality control', in terms of dumping file images and pixelated matter. Similarly, Steyerl previously has discussed the impact of continuously finding 'third-party' regulators online, including set-ups like blockchain-based networks, that run without third party habits. Whilst thinking through creating visualisations for my explorations, I began thinking through Steyerl's theory of imagery as physical waste, where one can 'dump' matter on a computer desktop. I used the 'Bitcoin Isolation Room' render to put the constructed piece into the public, creating a series of visualisations to show a timeline of technical errors, whilst being displayed to the public. Thus, I began linking and theorising technical images with still images and how motion plays a part in Steyerl's argument of the 'poor image'.
DAY 1 TECHNICAL ERROR TECHNICAL OBJECT
DAY 2 TECHNICAL ERROR TECHNICAL OBJECT
BITCOIN BANK, % INTERESTS
TEXT TEXT TEXT
The object and performative role of the ATM is particularly interesting to my exploration of the objective role of particular social interactions and the sounds associated with such actions; this led to the research of the creative couples, Allora and Calzadilla and Elmgreen and Dragset who use the ATM to question the performative role of the structural meaning behind the object. Thus, I began constructing a Bitcoin ATM that responded to my experience of Allora and Calzadilla's work at the Venice Biennale. Reiterating on the importance of the rendered dice, I rendered a provocation of cryptocurrency banks.
CASH PLANTS, VIRTUAL COMPOSITIONS
Reflecting on the rendered Cryptocurrency ATMs, I have begun thinking through performative processes, like dance, thinking through creating visualisation and reflecting on current creative environments to create work, I asked a friend to think through the 'performative language' of carrying a future or abstract object. I began using previous rendered models to create these iterations of the performative bank/viewer. Thus the title of 'cash plants' and the sound/performance of using an ATM is key to my final video.
Financial District, Bank of England (Google Maps)
**Stills from the Bank of England
I have begun creating my final outcome, with the working title, 'Digitalisation; the Future of Cryptocurrencies', whilst collecting what areas of this project I would like to place in the final digital manifesto, I began collecting images from Google Maps of workers in the financial district. I found this process useful in establishing the structure of the video and placing the Wellington statue.